4-H Cooperative Curriculum System: A Web Sites on Experiential Learning.

This site includes: resource materials,journal artciles, reviews and background information.


Experiential Learning Blog

This blog keeps you up-to-date with experiential learning games, that have students involved in their own learning.


Experiential Leaning techniques include a rich variety of interactive practices where the students have opportunities to learn from their own and other's experiences, being actively and personally engaged in the process. Learning To Learn Through Reflection- An Experiential Learning Perspective is an article which breaks down experiential learning and give ideas of how to reflect and evaluate.



Experiential Learning Game ideas

This activities can be done/modified to fit the needs of your learners. They can also be used in a way of teaching about experiential learning when you first introduce it to your students.



Games used in Presentation:

Knot Fun
Object:
have the group undo the knots that are tied in the rope without letting go of the rope or using their second hand.

Set Up: Take a length of rope that measures approximately a meter long for every 4-5 people. Tie overhand knots in the rope at regular intervals. Make enough knots so that the members holding onto the rope will have a knot on the left and the right of their one hand. (Minus those on the ends)

Challenge: Ask the group to pick up the rope with one hand (using whatever hand is most comfortable to them) in between the knots; when the members are holding the rope, tell them that their hands are stuck fast to the rope and cannot be moved; now without removing their hands the group must untie the knots in the rope (if they are really fast achieving this, get them to tie a knot into the center of the rope!)

Reflection:
1.What does the rope represent? The Knots? Holding on?
2. What was the first thing you did as a group in order to decide how to best untie the knots?
3. Did everyone have an individual role in untying the knots?
4. Did you use any past experiences in the solution of untying the knots?
5. Once you figured out how to untie the knots were you able to apply that knowledge for the rest of the way?
6. How do you think you can apply this game into a classroom setting? What does it relate to?

Resolution: In a classroom resolving issues takes practice and awareness of many external factors; in this initiative the “rope” represents a classroom, and the “knots” represent the issues that the group encounters in striving to create a strong learning environment through experiential learning. Students cannot let go of the rope because all of the members of the class committed to a project and must follow through until the end.